Joana Cruz Marco de Abreu Gil Penha-Lopes
0006 - Joana Cruz * Possibility Management em PT, Cascais (em Português): desenvolvimento humano, equipas e transformação cultural // human development, team development and cultural transformation
On the PM website (www.possibilitymanagement.org) we can read "Possibility Management is upgraded thoughtware for catalyzing change in the physical, intellectual, emotional or energetic obstacles blocking you and your team from using non-obvious possibilities.
It works by converting inner barriers into fertilizer, doorways, rocket ships, or avoidable mud puddles along your path of evolution."
In the Distinctionary (https://distinctionary.mystrikingly.com/), “Possibility Management is the open code copyleft Gameworld created by applying the Distinctions, Thoughtware, and Processes that emerge from the context of Radical Responsibility. Its power comes from serving the Bright Principle of Possibility which brings with it the option of creating the possibility of Possibility.
The Gameworld of Possibility Management was initialized in 1975 by Clinton Callahan and has been continuously developed, documented and delivered in various training environments since then. In 1995 Western civilization broke the evolution barrier and continues to exceed the naturally allowed speed of evolution. Present Organizations predominantly use last millennium hierarchical designs and are no longer fluid enough to function effectively in 21st Century conditions.
Possibility Management proposes New Organizational forms and New Meeting Technologies. The job of Possibility Manager is already appearing on company Org Charts as a change agent with Radical Responsibility for liberating and applying a greater proportion of an Organization’s human intellectual capital. If it is your calling to provide new Thoughtmaps, tools and techniques through Possibility Coaching, consulting or Training, consider getting yourself certified as a Possibility Manager.
A Gameworld is the field of commitment generated by three or more people applying distinctions, thoughtware, and internally-consistent rules-of-engagement that emerge from an agreed-upon context. Gameworlds can range from temporary and of minor consequence to longer-lasting and of major consequence.
Examples of Gameworlds include: let’s go up the elevator, let’s have a party, let’s have a relationship, let’s have a family, let’s have a company, let’s have a town, let’s have a country, let’s have a war, and so on.
Gameworlds can be Responsible or Irresponsible, depending on their Purpose and their Results. Gameworlds become Defensive if their Stories are Believed to be true or are kept invisible to the participants, in which case the participants are said to be Identified with their Gameworld. Even if a Gameworld is considered to be the 'one and only true reality' by a majority of its players, it is still a Gameworld. Gameworlds founded in Beliefs and Shadow Principles build false community and Survive through competing for limited resources through war.
Gameworlds founded in Bright Principles create Responsible Results and build authentic community which thrives on creative collaboration to source the resources. Taking Responsibility at the level of being the Story maker for Gameworlds is the entry door to Possibility Management. Building new Gameworlds could create the space to activate your Archetypal Lineage. To paraphrase R. Buckminster Fuller, "You do not change things by fighting existing gameworlds. You change things by creating new gameworlds that make existing gameworlds irrelevant."
A particular type of gameworlds is the Gaian Gameworlds (https://gaiangameworlds.mystrikingly.com/) - they are gameworlds in a regenerative culture, “they are organic in their design, they originate in Gaia, they serve the health of Gaia, they create value for Gaia, they serve the evolutionary Context of Gaia. They are designed in the image of Gaia. 'Gaia' is the local field of consciousness of planet Earth.
Another way of saying it is that Possibity Magament is a gameworld that makes distinctions and maps available to themes that every human being deals with on a day-to-day basis, whether in their relationship with themselves, their parents, children, companions, friends, peers, … topics such as communication, listening, speaking, feedback, coaching, emotions, relationships, teams, intimacy, gameworlds and many other topics. And that creates the possibility, if applied consciously and consistently, to anchor us to the level of adult responsibility or higher and make us co-creators of Gaian Gameworlds and the next culture.
Possibility Management
https://possibilitymanagement.org/
* Videos
Here you can find a conversation about PM with Clinton Callahan and Anne-Chloé and interviewed by Dean Walker.
Here another example of how Possibility Management present the 8 prisons to be on a Transformative journey.
* Books
Building Love That Lasts: Secrets for Creating an Extraordinary Life and Profound Intimacy with Your Partner, Clinton Callahan
Directing The Power of Conscious Feelings: Living Your Own Truth, Clinton Callahan
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